I had a lot of fun putting the stables together. As with all of my work I try to tell a story in every triangle and pixel. In these stables I created a way to hang out at the top hay loft, look for barrels that you can jump up to and then climb across the beams.
EverQuest II environment assets could have up to four UV sets to manage. In these images you can see 0, color and 1 dirt map. The 3rd UV set was mainly used for alpha transitions between different ground materials.